Cliff Rock

I created this rock texture in Substance Designer 2018.1.2.

I started with a Polygon 2 node in the shape of a pentagon and through a series of warps, blends, and blurs, I got the first rock shape.  I repeated this two other times with different values to make two additional shapes.  Next, I used 4 different Tile Sampler nodes to tile the rock and create different layers.  These layers were then blended together to make the basic shape.  I then blended in some small details and effects, added the color, and created the main texture maps.

The texture maps for this texture include:

  • Base Color

  • Normal

  • Roughness

  • Metallic

  • Height

  • Ambient Occlusion