I created this brick texture using Substance Designer 2017.2.2.
I started by making the basic shape and pattern for the bricks. Next, I added large and medium shapes to further define the different lumps and missing chunks in the bricks. Then, I made the small details like cuts and cracks. The final step for the shape of the bricks was to make the grout.
After the shape of the brick was complete, I make the color of the brick and the normal map. Next, I use the normal map to create the roughness map. Then, I used the roughness map to create the Ambient Occlusion and combined all the maps into a material node.
The final part of creating the texture was making the grunge and dirt, and blending them into the material to create the final material and texture maps.
The brick texture includes 6 texture maps:
- Basic Color
- Ambient Occlusion